Brief 1 – Character Design (Review & Reflection)

Screen Shot 2013-12-10 at 12.20.17

 

I really enjoyed making this final product. I was intrigued before hand into how hard rotoscoping is and how rotoscoping is created and now I have developed a basic understanding of what it consists of. What I have also learnt is how ridiculously painful it is to create a polished, successful rotoscoping film. The amount of hours it took me to produce 12 seconds of footage is unspeakable. I can’t imagine how long it would take to rotoscope a complicated scene with multiple colours and people and in full HD, 30 frames a second. At least I can now say that I fully appreciate any films made using rotoscoping like the music video I looked at during reference and research..

However, what I have also learnt is that most professional companies that use rotoscoping also use fancy software which tracks points and makes educated guess’ as to what the next frame  would consist of; none the less this is a incredibly lengthy form of animation and I don’t plan on doing anything like this in the near future.

Although, it has tought me some incredibly valuable lessons which I can endlessly apply to lots of different forms of animation i may tackle in the future. If anything doing this has tought me how animation fundamentally works to create the mystical illusion of movement. I can apply this small running and jumping animation to any future animations I do which involve some one running. I realized how important it was to get the length of the limbs correct in each frame. Also I now have a better understanding of frames and the importance of a high frame rate in a polished animation.

In addition, this style of animation would fit perfectly in some quick animatics I may produce in the future for my other animations; which I could then build upon and work with to create a successful animation.

 

 

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